Reception: There are many opportunities to introduce computational thinking, problem solving and creativity into the Early Years classroom.
We refer to ‘Laying the foundations for computing in the early years’ by Miles Berry in which he summarises the importance of beginning to learn about the abundance of technology all around us and the benefits of having access to technology to play, create and collaborate in the Early Years classroom.
In School360 there are a wide range of activities for pupils to enjoy in the classroom or at home that encourage creativity, problem solving and confident use of digital devices. We also have Beebots for developing early programming skills.
Key Stage 1:Pupils will be taught to: understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions create and debug simple programs use logical reasoning to predict the behaviour of simple programs use technology purposefully to create, organise, store, manipulate and retrieve digital content recognise common uses of information technology beyond school use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
Year 3 and 4 will be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts use sequence, selection, and repetition in programs; work with variables and various forms of input and output use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact. A copy of our Computer Acceptable Use Policy is available to view on the website and at the beginning of the Autumn term the permission page from this policy is circulated for parents and pupils to read, sign and return to school.